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Author Archives: admin

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Santa’s Present Run Web Remake Released

  By admin | December 24, 2024 - 11:39 am | blog, news
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I mentioned in my last post that I was doing an update to Santa’s Present Run.  Great news!  It’s finally released! Check it out here on the GDevelop site! Share This:

Tagged gdevelop, Santa's Present Run

Santa’s Present Run Update: Web Browser Version Coming Soon!

  By admin | December 17, 2024 - 9:31 am | news
1 Comment

Back in 2014, I released my first game, Santa’s Present Run, made in Game Maker Studio.  A few days ago, I started working on a remake of the game in the GDevelop game engine.  This … Continue reading →

Tagged gamemaker studio, gdevelop, Santa's Present Run

Don’t Take the Cakes! Game Development Process Devlog #1

  By admin | December 4, 2024 - 12:21 am | blog
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I’ve started a new devlog series. You can view it here.   Share This:

Tagged game development, game jam, gdevelop

Game Jam Planning Resource Pack

  By admin | August 20, 2024 - 6:18 pm | news
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As part of the ongoing sets of practice game jams that we have been doing, I have started creating a free resource pack, available for download.  This project contains tools and templates to help you plan … Continue reading →

Tagged game development, game jam, learning resources

Practice Game Development by Entering Game Jams

  By admin | March 30, 2024 - 8:59 pm | Uncategorized
1 Comment

This coming Monday (April 1, 2024), I will be starting a new series of game jams, to help myself and other developers practice game design and development skills.  A game jam is an event in … Continue reading →

Tagged game design, game development, game jam, gamemaker studio, gdevelop, learning resources

RPG Design Choices: Objective Systems

  By admin | August 10, 2022 - 10:23 pm | rpg
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Many RPGs have vast worlds to explore, with lots of quests, items, monsters, and other things to discover.  So at any given time, how does the player know what to do next? Have you ever … Continue reading →

Tagged game design, game development, rpg

Data Structures in RPGs: Stacks

  By admin | August 6, 2022 - 10:50 pm | rpg
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In this post, we will be looking at another data type, the “stack.”  A stack is an ordered collection of elements that operates on the elements in a “last in, first out” (LIFO) order. What … Continue reading →

Data Structures in RPGs: Associative Arrays

  By admin | July 30, 2022 - 7:13 pm | rpg
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Over the last few posts, we’ve discussed lists and list-like data structures, such as sets and arrays.  All of these are collections of items. In this post, we’ll be talking about a new type of … Continue reading →

Tagged coding, computer science, game development, java, javascript, programming practice, rpg, think like a programmer, video games and programming

Data Structures in RPGs: Sets

  By admin | July 23, 2022 - 4:58 pm | rpg
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In the last couple of posts, we discussed arrays and lists, both sequential collections of related items. In this post, we will discuss sets. A set is an unordered collection of objects, that cannot contain … Continue reading →

Tagged coding, computer science, game development, java, javascript, programming, rpg, think like a programmer, video games and programming

Data Structures in RPGs: Lists

  By admin | July 16, 2022 - 4:58 pm | learning, rpg
1 Comment

In the last article, we looked at the array data structure.  This time, we will discuss lists. As we mentioned in the arrays article, in some languages, such as JavaScript, arrays and lists are the … Continue reading →

Tagged coding, computer science, game development, programming, think like a programmer, video games and programming
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