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Tag Archives: game development

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Don’t Take the Cakes! Game Development Process Devlog #1

  By admin | December 4, 2024 - 12:21 am | blog
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I’ve started a new devlog series. You can view it here.   Share This:

Tagged game development, game jam, gdevelop

Game Jam Planning Resource Pack

  By admin | August 20, 2024 - 6:18 pm | news
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As part of the ongoing sets of practice game jams that we have been doing, I have started creating a free resource pack, available for download.  This project contains tools and templates to help you plan … Continue reading →

Tagged game development, game jam, learning resources

Practice Game Development by Entering Game Jams

  By admin | March 30, 2024 - 8:59 pm | Uncategorized
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This coming Monday (April 1, 2024), I will be starting a new series of game jams, to help myself and other developers practice game design and development skills.  A game jam is an event in … Continue reading →

Tagged game design, game development, game jam, gamemaker studio, gdevelop, learning resources

RPG Design Choices: Objective Systems

  By admin | August 10, 2022 - 10:23 pm | rpg
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Many RPGs have vast worlds to explore, with lots of quests, items, monsters, and other things to discover.  So at any given time, how does the player know what to do next? Have you ever … Continue reading →

Tagged game design, game development, rpg

Data Structures in RPGs: Associative Arrays

  By admin | July 30, 2022 - 7:13 pm | rpg
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Over the last few posts, we’ve discussed lists and list-like data structures, such as sets and arrays.  All of these are collections of items. In this post, we’ll be talking about a new type of … Continue reading →

Tagged coding, computer science, game development, java, javascript, programming practice, rpg, think like a programmer, video games and programming

Data Structures in RPGs: Sets

  By admin | July 23, 2022 - 4:58 pm | rpg
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In the last couple of posts, we discussed arrays and lists, both sequential collections of related items. In this post, we will discuss sets. A set is an unordered collection of objects, that cannot contain … Continue reading →

Tagged coding, computer science, game development, java, javascript, programming, rpg, think like a programmer, video games and programming

Data Structures in RPGs: Lists

  By admin | July 16, 2022 - 4:58 pm | learning, rpg
1 Comment

In the last article, we looked at the array data structure.  This time, we will discuss lists. As we mentioned in the arrays article, in some languages, such as JavaScript, arrays and lists are the … Continue reading →

Tagged coding, computer science, game development, programming, think like a programmer, video games and programming

Data Structures in RPGs: Arrays

  By admin | July 9, 2022 - 3:08 am | learning, rpg
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In RPGs (and any game), data structures are vital components of the game code.  A data structure is a scheme or construct for storing, organizing, and accessing data in a game. There are many different … Continue reading →

Tagged coding, computer science, game development, programming, think like a programmer, video games and programming

Resuming Development on Casino Sweeper Game

  By admin | July 2, 2022 - 7:57 pm | Uncategorized
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A few weeks ago, I received a very nice compliment about a demo I did a few years ago, a game called Casino Sweeper.  Thanks to that kind comment, I have resumed development on this … Continue reading →

Tagged ca$ino $weeper, casino sweeper, devlog, game development, gdevelop, news

RPG Tutorial: Text-Based Yo-Kai Watch Lottery in Java

  By admin | June 30, 2022 - 12:19 am | learning, rpg, tutorial
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In this tutorial, we’ll discuss how to implement a text-based lottery system/game similar to the one in some of the Yo-kai Watch games. We will be doing the tutorial in Java. You’ll need some basic … Continue reading →

Tagged coding, computer science, game development, java, programming, rpg, video games and programming
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