Webinar Replay: How to Make Video Games
The replay from our latest webinar on how to make video games is now available for viewing: Key points covered in the video: What skills are required to make a game, as well as recommended … Continue reading
The replay from our latest webinar on how to make video games is now available for viewing: Key points covered in the video: What skills are required to make a game, as well as recommended … Continue reading
Welcome to the second entry in my game development log for my game, Brain Bouncer. If you are interested in learning more about my development process, check out the previous entry. You can check out … Continue reading
I mentioned last fall that I would be migrating Brain Bouncer to MonoGame, and that I would be posting updates on my process. I know I haven’t been good about updating, so I have a … Continue reading
A while ago, I decided that I wanted to create a level editor for Brain Bouncer, so that players could create and share their own levels with each other. After doing some research, it seemed … Continue reading
As a computer science tutor, I usually tell my newer students not to worry too much about performance optimization, first focus on understanding what you’re doing and getting your program to work. That’s usually my … Continue reading
Aspiring game developers and Java programmers! If you’d like to learn game development with Java this summer, sign up for this educational game jam series! So how does this work? For three months (June, July, … Continue reading
A lot of aspiring developers tell me that they want to program a JRPG-style game, with little to no programming experience. Within the past few months, I’ve had several potential students ask me about developing … Continue reading
What have I been up to lately? Making a Final Fantasy 6 – inspired game in Java! What a fun way to help you study programming! Of course, as I always tell my students, I … Continue reading
While working as a software developer on government contracts, one thing our teams always had to consider was making the product accessible for all users, in order to meet Section 508 requirements (more information is … Continue reading
If you’re like me, you probably have a huge “stack of shame.” What’s that, you ask? A huge backlog of games that you haven’t finished playing, or in some cases, haven’t even taken out of … Continue reading