Game Development for the Busy Person: Getting Back into Game Dev

It has been quite a while since I really spent time doing any significant game development.  Over the past few years there have just been so many other things demanding my attention, including, most significantly, several jobs.  Without going into too many details, suffice it to say, I haven’t been spending as much time on game dev as I should have been.  To be honest I don’t think my execution as far as juggling work and other things has been the best.  I strongly suspect that many others out there are facing a similar struggle.

Now I’m ready to work my way back into it, and I have started a very small game project (well, at least for now the plan is for it to be small).  I will still work on my game Brain Bouncer (, but I really feel like it’s a much bigger project than I thought, and I’d like to at least work on something smaller and quicker to get back on track.  I think it’s important for me to at least finish a small project, to be able to show some tangible progress and to get out of this rut I’ve created for myself.  Then I’ll work my way back to Brain Bouncer.

I hope that this little series of developer logs and blog posts can help provide some tips for other developers (aspiring or maybe even more seasoned) who want to develop games, but are having some trouble balancing it with everything else that they have to do.

Posts in this series:

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