Resuming Development on Casino Sweeper Game
A few weeks ago, I received a very nice compliment about a demo I did a few years ago, a game called Casino Sweeper. Thanks to that kind comment, I have resumed development on this … Continue reading
A few weeks ago, I received a very nice compliment about a demo I did a few years ago, a game called Casino Sweeper. Thanks to that kind comment, I have resumed development on this … Continue reading
In this tutorial, we’ll discuss how to implement a text-based lottery system/game similar to the one in some of the Yo-kai Watch games. We will be doing the tutorial in Java. You’ll need some basic … Continue reading
Historically, randomization has been one of the most important factors in role-playing games (RPGs). The first computerized RPGs were heavily based on table-top RPGs, which rely on dice rolls to determine gameplay. Random factors can … Continue reading
In the previous post, we discussed how to be actively engaged when working through a coding tutorial. In this final installment, we will talk about how to solidify your knowledge by applying what you learn. … Continue reading
In the last part of this series, we discussed why and how to break tutorials down into smaller pieces. That was the first key to effectively learning from coding and development tutorials. The next key … Continue reading
In a previous blog post I wrote about GDevelop, I mentioned shorter tutorial sessions. Rather than doing a whole tutorial in one sitting, it’s usually better to focus on completing and really understanding a few … Continue reading
A common problem I’ve seen with learners is that they spend a lot of time doing development tutorials, but they never really learn anything from them. If they had to do a similar project on … Continue reading
As I mentioned in my previous post, I’ve spent time learning GDevelop game engine lately. It might seem obvious, but doing the official GDevelop tutorials has been an important part of my routine. In my … Continue reading
If you’ve seen my previous devlogs for Brain Bouncer (you can read about it here), you might know that I’m building it from scratch with MonoGame, a game development framework based on C#. I enjoy … Continue reading
It has been quite a while since I really spent time doing any significant game development. Over the past few years there have just been so many other things demanding my attention, including, most significantly, … Continue reading